digital splatter

Parsons School of design thesis 2007

Saturday, September 29, 2007

Final presentation board

Friday, September 28, 2007

This project is not dead yet, sorry for the delay and down time in posting. But there should be some very interesting updates to follow soon. The new official project email is so feel free if you have any questions, comments or suggestions.

Friday, March 23, 2007

thesis board.

Monday, March 05, 2007

Today's mid review key points.

From Vision education, Corbett had some very interesting insights on my project that really began to hit the improvement needed/missing areas.

I just jotted fragments of statements I felt they were more powerful while open to interpretation.

1 "mini goals" great concept, during the cutting/construction process of a template create motivations to continue. It is no fun to keep cutting parts out it becomes extremely monotonous and dull. But if though graphic/text elements you are lead to cut a few bits out then glue parts together to make a solid form, this creates a tangible form of accomplishment and motivation to continue.

2"add on(s)" Several different models that interact. Moving lego(s)if you will. (this one while similar to a prior of concept of mine I'm taking with a grain of salt it has many different possible meanings)

3"interest to start playing" why will somebody pick this up or download it? How does it's graphic representation convey what this is about, what is used to spark interest. What tells the viewer that this is a pattern to to build a moving tangible object from a flat sheet of paper?

4"more recognizable objects" This is very true, almost every body has responded to the oil pump concept with interest and delight. While the more abstract gears and crank are ambiguous to its function as an object in the world. In short creating mechanical parts for mechanical parts sake is not interesting beyond its self. Interesting machines are ones that have historical, cultural, social and emotional connections and will draw people in.

Now with these broad new considerations there is much to be experimented with, this is where I would like to open this up to as many people as possible. If there are any graphic designers, engineers, teachers who are interested or have suggestions, comments, feedback or anybody willing to construct a pattern please Do not hesitate to contact me or post a message.

Wednesday, February 28, 2007

if any one would like to donate to this project *caugh *caugh

simply amazing a printer like machine that cuts out paper patterns.

Tuesday, February 27, 2007

Since the last model i had 2 new major improvements. First using Blocks in solidworks. This really helps my ability to engineer parts and know if they are going to work as a solid form. Secondly i decided to shove some bristle board into my printer and see what happens. The printing worked with out a hitch so no messy transfers of patterns. Next i need to look more at clear ways to help instruct the use of these patterns and construction safety.

so i created another model in solidworks that i hoped would work. Then created the flat patters in pepakura (see earlier posts for more details on this) Then i began to cut down 18x24 bristle board to 8x11 sheets.

so crossing my fingers it went though my printer w/ out any trouble or jamming.

with the patterns in hand i started cutting them out. However printing on 8x11 with out tiling is defiantly a challenging design constraint. Now parts have a serious size restriction making sure that the parts do not become too small or complex to handle is becoming a serious concern.

Lots of small connections and parts that need to be simplified a bit in how the patterns are made

Also i have been watching the amount of waste from the patterns to minimize scraps if recycled card board cant be used for intricate parts.

After about 7 hours of cutting and gluing its finally complete.

Thursday, February 22, 2007

so i have been looking at some simple toys and their construction for some fun things to build.